It's still got the cosmetics and progression of its peers, but the game is purely about mastering a base set of mechanics rather than balancing for a dozen or more unique characters. Because of that change, Knockout City stands as a unique offering in today's market. Knockout City's developers tested out a similar system as they made the game, but found that it wasn't meshing with the mechanics on offer. When the system works, it's a dynamic way to ensure gameplay variety, but it can become quite tiresome when everyone is doing it. Each character has unique weapons and abilities that are supposed to give everyone their own special way to play. Like a lot of multiplayer experiences, Rocket Arena employs a hero-based class system. This still isn't a guarantee, as Rocket Arena also had opportunities for players to get in for nothing, but Rocket Arena also has one aspect that held it back from popular acceptance. It's tough to get a grasp on without trying it out, so a free demo of some kinds is almost a requirement to get the game off the ground. It is a basic deathmatch game at its core, but trades in traditional firearms for dodgeballs and precise aiming for rhythmic timing. This will let players experience the full game without ponying up the cash, and that's a great start considering how unique Knockout City's gameplay loop is. Related: How to Play as Rev in Rocket Arena (Tips & Strategies)īesides a lower price, Knockout City is running a free trial period across consoles and PC when it launches in May. That has been the winning strategy for deathmatch games as of late, and building an audience at launch is vital to keeping online-only games afloat in the long run. Knockout City is slightly better positioned at a $20 price point, but it's hard not to wonder why either game wouldn't just be free to play alongside in-game monetization. Rocket Arena launched as a $30 game alongside a $40 deluxe edition. The game's price was reduced not too long after to a mere $5, and that's where it sits today. Both games are multiplayer titles supported by microtransactions and optional cosmetics, but they also have an upfront cost. Before even getting into the games, one difference between the two releases is a course-correction on price.
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