I'm thinking that, with some scripting, you should be able to keep the perks and skills on two different pages, and give the player x Perk points based on their Intelligence level (like previous games), and once they use all of them they get sent to the perk page and given one more Perk point to use on an actual perk. Shadyfan4500 wrote: I've taken a look at it too. I think it is not as easy as one might think, hence, nobody has been successful in this venture yet bu if you need any help with the graphic side of the mod, just PM me. Deus Ex knows that F4 sorely needs a Perk revamp. I really hope you manage to revamp the Perk system. Vegaswanderer wrote: Hey, Eternal, sorry for the late reply. FO4 can only use Adobe Flash files (swf) scripted in via Action Script. They are allocated during the tutorial, not so sure about how I would remove that particular part.ġ - Rearranging the vanilla perks doesn't work, perk stars are missing and some perks are in the wrong place.Ģ - Changing the looks of each perk seems to be complicated. Now I love your whole setup with the perk page, but I am considering keeping the SPECIAL stats on the top row. I just hate fallout 4's perks and want to do something about it. Note that I'm not an experienced creation kit modder (more familiar with lua than papyrus). I'm looking into revamping the perk system that fallout 4 came out with, and your images look like a great starting point. ![]() EternallyAddictive wrote: Hey I like the perk icons you put together!
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